Christof

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Christof Andersson is the same character as the Christof Andersson in What Is Truth Worth.

After the events in that campaign Christof eagerly threw himself head first into what he thought was going to become a new and exciting life of espionage and daring adventure. The reality of being a member of an MI6 sleeper cell turned out to be much less dramatic than expected. Christof was mostly left alone to continue with work at UBS. Once in a while he was sent to various places to observe and record events while keeping himself inconspicuous.

Two years passed before the events of London Burning starts.

Session 1: At the Astoria

Christof's reaction to seeing Fred feeding on the crowd was to observe, not just Fred but also the crowd and the other Hunters. He moved forward to try and get more information, showing a willingness to take on risk to get the information he needed.

When thrown out of the Astoria together with the other Hunters, Christof tried to see beyond the immediate and figure out why they had all been reacting so strangely. He also tried to ensure that they would stick together and work as a team.

Experience points taken for this session:

Perception
2 points for his actions within the club, pushing himself to remember everything that went on.
Alertness
2 points for the same reason as Perception.
Willpower
2 points for his new-found adventure.

Session 2: The Ghosts

Again, Christof's added value was that of seeing and understanding. He first saw the Ghosts and alerted the others that Thomas indeed was correct. He also saw the bonds of the ghosts and figured out that the child was somehow connected to something underneath the floorboards.

He had bit of an action scene when he, with a really high roll, evaded the debris and got safely out of the room once things turned ugly.

This was also the first time he used his two edges, mostly inadvertently but you have to start somewhere.

Experience points taken for this session:

Perception
3 points for staying true to seeing and understanding the Ghosts.
Alertness
1 points for the same reason as Perception.
Dodge
1 point for getting out of the way of the whirlwind.
Willpower
3 points for testing his will against the Ghost child's will and winning.

Session 3: Getting to know Fred of the Fae

This session was spent trying to figure out what others, very different from Christof, was feeling. On one hand there was Fred who seemed perplexed, nervous and friendly. On the other hand, Christof also had to evaluate what the other Hunters were feeling. Would they be able to go to the gig without automatically go into berserk mode?

Empathy
3 points for all the judging of character and emotions.
Alertness
1 point for the vigil at the club and spotting the dark shadows hanging over some of the crowd.

Session 4: Not involved

I wasn't there for the adventure, but got two XP for downtime. I'll spend them anywhere.

Dodge
1 point (Increased)
Perception
1 point

Session 5: Leeches at the scrapyard + Downtime

Athletics
1 point for all the running and getting away.
Subterfuge
2 points for tricking the police and MI6. (Increased)
Alertness
2 points for Christof's increasing paranoia (Increased)
Occult
2 points for researching the topic. (Increased)
Willpower
2 points for finding out about The Hunt. (Increased)
Perception
1 point for Christof's increasing paranoia.

Session 6: Watching the leeches

Perception
2 points for watching the leeches house.
Stealth
2 points for sneaking around outside the leeches house. (Increased)

Session 7: Killing Leeches

Perception
3 points for staying on-guard and noticing the effect of the UV light. (Increased)
Firearms
3 points for all the shooting.
Dodge
2 points for dodging the vampire claws that were coming at me.

Session 8: No, my point is...

Melee
3 points for training during downtime.
Dexterity
3 points for training.

Session 9: London falls (two months downtime)

Strength
8 points for training during downtime and taking steroids (Increased)
Dexterity
4 points for training during downtime.
Stamina
4 points for training during downtime.
Melee
2 points for training during downtime. (Increased)

Session 10: Exploring the new city

Dexterity
1 point for the fight. (Increased)
Zeal
3 points for approaching the new city with more, well, zeal.
Melee
2 points for the fight.

Session 11: Interrogating the soulless

Zeal
4 points for steadfast determining to kill the thing, no matter what.
Melee
2 points for the fight.

Session 12: Finding other Hunters

Zeal
2 points for lowering my defences against Gonzo
Athletics
2 points for my background workout
Stamina
1 points for my background workout

Session 14: Can't remember

Stamina
3 points for my background workout
Empathy
2 points for something I can't remember

Session 15-16: Cleaning out the Barbican

Zeal
3 points for deciding to destroy both vampires and Michelle. (lost a conviction for doing so)
Firearms
3 points for a lot of shooting
Firearms
2 points for my use of Sting

Session 17 (20090223): Can't remember.

Melee
1 points
Dodge
2 points
Dexterity
4 points

Session 18 (20090309): Coming clean about Fred, and finding my power of past viewing.

Dexterity
4 points
Willpower
3 points

Session 19 (20090316): They're demons!

Dexterity
4 points
Melee
3 points
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