GettingHurt

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G;etting hurt; in a traditional role-playing game often consists of ticking of some boxes and hope that you won't slip too low and die. Often we forget where, when and how our characters got hurt because once the boxes are ticked we forget about it. This is clearly not very realistic. A gunshit will be very different from an overdose of radiation etc and they should be treated as such.

In The Grimm Window we treat each wound as part of your character's history. We log wounds under the Wounds section of your character sheet and keep updating it as time goes by. It is up to the Storyteller and the Player to together write up how the wound hopefully heals and how it affects the character. This can be done either in first or third person, but it should be written down in an interesting way and carry with it the event that led up to the wound, the description of the wound as it was initally and how it may have healed over time. For example:

"I was attacked by a huge dog during the escape from Atlanta (see XYZ). The dog bit me in the arm and the teeth sank pretty deep into my flesh, ripping it on both side of the left arm from the elbow down to just before the wrist. It healed up nicely by itself but for a year I couldn't close my grip properly as some nerve must have been severed and wouldn't heal naturally. That was fixed by that amazing event in that little church in Texas where we freed the trapped Angel. She/He/It touched my hand and suddenly it worked again. Too bad nothing was done to the scarring. Maybe next time I free a divine being..."

Your milage may vary but doesn't text such as that summarize the trials and tribulations of the character a lot better than the current number of health points left?

So when do you go unconcious or die? Hopefully the player will be able to better keep track of just the kinds of wounds that his character has been inflicted by and can make decent calls on how their character will react. If the player is not up to it, the storyteller can always do it for him. But there are no set number of health points that you have to loose etc.

At times it may be fun to push some probability into the destiny of your character. From a particularly serious wound you the Storyteller may call for an Endurance roll to see if you pass out from the pain.

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