This scene sees the Alpha Squad fragment under the pressure of the Byakhee's on going attacks. Falcone goes AWOL and seeks help from Frank Hedges, only to find he has committed suicide. In Manhattan the police detectives begin their investigation in earnest and Siobhan runs to the investigators for help.
Siobhan discharges herself from hospital on the morning of Wednesday 19th before the Alpha Squad can pick her up. She returns home in a very shaky state suffering from depression and anxiety following the traumatic events she has witnessed. In particular she continues to be badly effected by the sight of the Byakhee due to her photographic memory. She will now draw the Byakhee and obsess over it. When the police call to check on her, her paranoia takes over and once Gloria has sent them away, she runs.
Astute investigators will be able to get a range of additional information from Siobhan if they think to ask;
The investigators have a number of options for dealing with Siobhan. If the investigators are genuine (or at least appear to be) in there concern / plans for her, she will consider whatever they suggest;
By late afternoon Falcone has sobered a little and realises he cannot simply wait it out at the Cottage. He heads into Pennywell and uses the telephone at the Crown and Cross to call the investigators for help. Although Harold thinks it is strange that Falcone isn't using the telephone on the base, he is happy to help him.
Cottage Frank lives in the isolated cottage to the south west of town, accessible from the main road. A simple single story house, it is damp and run down. Raised a foot off the frozen wintry ground, a small person (size < 8) could squeeze underneath.
The front door is shut but not locked, opening into a lounge area. It is sparsely filled with a table and three plain chairs. A more comfortable lounge chair is towards the rear of the room, near a pot belly stove (the chair is facing the rear of the room away from the front door). The stove has the dying remains of a fire in it, so the room is cool but not cold.
Slumped over the table in Falcone, still in his uniform. He is drunk, a whiskey bottle with a quarter inch left in it sits on the table beside him. Anyone investigating the rear of the room (or going to the kitchen) will need to make a sanity roll, 0 / d3, when they see the corpse of Frank Hedges. He is sitting in the chair facing the pot belly stove and has shot himself in the head. The pistol, a service revolver, is on the floor beside him.
On the table under the whiskey bottle is Franks suicide note;
The names at the top refer to Benjamin Falcone, Robert (Bob) Williamson and Ike Dryden, the members of the Alpha Squad - with the exception of Sarek.
In Franks dead hand is a notebook, written in his own crabby handwriting, it contains;
Keepers are free to use the spell in the last section as they see fit. Perhaps something quickly translated to help against the Byakhee or alternatively a useful plot hook for further scenarios.
While the investigators are searching the cottage and trying to wake up Falcone (they will be unsuccessful), Zombies raised by the Byakhee will move in. Crossing the open fields in front of the cottage in the darkness they are difficult to see. Only investigators standing guards or watching from the windows should make spot hidden rolls. If spotted the group have a minute to prepare for the attack on the cottage.
The Undead TAB(zombies) attack and attempt to flush Falcone out of the Cottage, dragging him if necessary. Two attack from the front drawing attention, the third from the rear - or underneath the cottage.
The Zombies are difficult to destroy but are susceptible to fire, especially given their general slow movement. Investigators who get into trouble should be able to out run them, hence the sneak attack from behind by the third Zombie.
Attacking with their rusty blades to begin with the Zombies will quickly revert to biting, attempting to feast on the investigators flesh. Any bite wound received will need to be cleaned thoroughly to avoid a blackwater / fungus infection. An infection of this kind will result in nightmare visions (SAN loss 0/1 per night) progressively getting worse. Keepers should feel free to decide the further effects of the infection.
Dwarf | Str 18 | Con 21 | Siz 7 | Dex 5 | HP 14 | Dam +1d4 |
Women | Str 14 | Con 17 | Siz 16 | Dex 7 | HP 17 | Dam +1d4 |
Man | Str 22 | Con 18 | Siz 15 | Dex 4 | HP 17 | Dam +1d6 |
Stats= | Magic Points 0, Armour 0*, Move 5, SAN Loss 1 / 1d6 | |||||
Skills= | Obey Command 99%, Avenge Death 99%, Decay Slowly 99% | |||||
Attack= | Bite 30% (1 per round) - Damage 1d3 | |||||
Attack= | Rusted Blades 40% (1 per round) 1d4+db | |||||
Armour= | Impaling weapons do minimum damage | |||||
Armour= | Blunt force & bashing weapons do ½ damage |
Soon after the Zombie's attack, Major Sarek will arrive, looking for Falcone. He has been trying to track down Falcone for hours and believes he might be hiding out with Hedges.
Driving to the front of the cottage he will be shocked to find the investigators battling with the Zombies. He'll step from the car and let off a few wild shots from his pistol - investigators in close combat with the Zombies should make Luck rolls to avoid the risk of being shot. Any investigator near to him may hear "No, not again, we killed you bastards already!"
The Byakhee has been waiting until now high above the scene but upon seeing Sarek will abandon its plans for Falcone and swoop down. Completely distracted the Major doesn't see the attack coming and is snatched up by the Byakhee. Shrieking he is pulled into the air and his throat is torn open - a rain of blood cascading down on his car. Any investigator witnessing the attack should make a sanity check 2 / 2d4. This roll is for witnessing both Sarek's death and the appearance of the Byakhee.
The Byakhee will disappear into the night with the Majors corpse. Once the Byakhee has retreated the Zombies will withdraw if the investigators stop attacking them.
Hedges Cottage is not so remote that gun shots would go unnoticed by the Pennywell locals. Investigators can assume it will be simply a matter of time before people come to see what has been going on. However the group will have no problem leaving unseen, Police will not be on the scene for over two hours.
Falcone will recover after an hour and although hung-over will waste no time convincing the investigators to help him `- refer to Falcones Call For Help.
He will happily tell the investigators the full story, as long as they agree to help him. After filling the group in on the original incident, their premonitions, the squads recent activities and Sareks planned trap - he'll make a point of mentioning Dr Cooper.
"That sly bastards in charge now, don't know what he'll do with the Major being dead and all but we'd best keep out of his way. The slimy git would sell his own grandmother for a handful of quarters `- he'll hang me up if he has half a chance."
Falcone will suggest they find somewhere to hold up until sun rise, when they can prepare and "Then its time to settle up with that bloody demon once and for all."
Hedges Cottage is crawling in police within two hours. Officially a murder scene (Frank), the only leads they have will be the Majors car `- and anything the investigators may have left behind. There will be no reliable evidence of anything unnatural, as the Zombie corpses will decay within a few minutes once killed.
The military response is less swift but once Colonel Dobbins is informed by Dr Cooper of the Majors disappearance, he orders MPs move in. They work rather poorly with the NYPD and with the jurisdiction unclear by morning the investigations are dead locked.
With little to go on both the Police and MPs turn to the obvious suspect and by midday there is warrant for Falcone, for questioning in relation to the death of Frank Hedges and suspected murder of Major Sarek.
Despite the additional attention in Pennywell, the investigators will have no issue entering and leaving the village `- it is only the cottage that is closed.
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ST - "He puts his mouth of yours."
Padraig interjects - "Yuck, necrophiliac!"
Dan - "I'm not dead yet!"
Padraig - "Foreplay!"
- Exchange in London Burning as Dan is brought back from death's door by a healer.